Changelog
Version 1.0
24 September 2026
The first public release.
Generator
- The Hou-DisplacementX COP node - a GPU port of the Displacement X generator, drawn by one OpenCL kernel.
- Seed reproduces the same map at any resolution; New Seed picks a random one.
- Iterations, Background, Seamless and Invert.
- Resolution up to 8192, with a preset menu, or matched to a layer wired into Size Reference.
Shapes and sprites
- Five shape types - Rectangles, Grid, Columns, Rows and Lines - each with its own enable and ranges.
- Four sprite packs from the original, with optional 90-degree Rotate.
- Sixteen blend modes, picked at random per shape from the ones ticked.
- Randomize All plus a Randomize button per section, neither touching Seed or Resolution.
Outputs
- height, normal, basecolor and id layers at once, in full 32-bit float.
- Output names match Houdini Engine for Unreal's texture types.
- Normal Strength, and a Color Gradient for basecolor.
Heightfield node
- The Hou-DisplacementX Heightfield SOP - a heightfield with nothing wired, or triplanar displacement of wired geometry.
- Size and Height Scale for the heightfield; Tile Size, Tile Offset, Blend Sharpness, Displace Amount and Midpoint for displacement.
- All Layers output adds normal, basecolor and id as volumes, or as point attributes when displacing.
- Show Color previews the Color Gradient in the viewport.
Utilities
- Links to the website, Gumroad page, documentation, Discord and YouTube.
- Update check on the first Randomize All of a session.
- Licensed under GPL-3.0; the asset ships unlocked, with the licence text inside.