Changelog

Version 1.0

24 September 2026

The first public release.

Generator

  • The Hou-DisplacementX COP node - a GPU port of the Displacement X generator, drawn by one OpenCL kernel.
  • Seed reproduces the same map at any resolution; New Seed picks a random one.
  • Iterations, Background, Seamless and Invert.
  • Resolution up to 8192, with a preset menu, or matched to a layer wired into Size Reference.

Shapes and sprites

  • Five shape types - Rectangles, Grid, Columns, Rows and Lines - each with its own enable and ranges.
  • Four sprite packs from the original, with optional 90-degree Rotate.
  • Sixteen blend modes, picked at random per shape from the ones ticked.
  • Randomize All plus a Randomize button per section, neither touching Seed or Resolution.

Outputs

  • height, normal, basecolor and id layers at once, in full 32-bit float.
  • Output names match Houdini Engine for Unreal's texture types.
  • Normal Strength, and a Color Gradient for basecolor.

Heightfield node

  • The Hou-DisplacementX Heightfield SOP - a heightfield with nothing wired, or triplanar displacement of wired geometry.
  • Size and Height Scale for the heightfield; Tile Size, Tile Offset, Blend Sharpness, Displace Amount and Midpoint for displacement.
  • All Layers output adds normal, basecolor and id as volumes, or as point attributes when displacing.
  • Show Color previews the Color Gradient in the viewport.

Utilities

  • Links to the website, Gumroad page, documentation, Discord and YouTube.
  • Update check on the first Randomize All of a session.
  • Licensed under GPL-3.0; the asset ships unlocked, with the licence text inside.