Changelog

Version 1.2.4

  • Fixed: the eyebrow tint now produces a visible result on dark brows.
  • New: Brow Lightness — lifts Character Creator's near-black eyebrow maps.
  • New: Facial Hair — beards tint and lighten independently of scalp hair.
  • Changed: beards no longer follow the scalp hair colour controls.
  • New node icon and node colour.

Version 1.2.3

  • New: Eye "Lightness (Bleach)" — brightens the final eye colour.
  • Create Skin-Fix Setup now switches the Skin-Fix mesh on for you.
  • Skin-Fix now reports its progress in the console during its first cook.
  • Fixed: on FBX import, characters whose pieces share a texture no longer come in flat white.

Version 1.2.2

  • Fixed: on FBX import, characters whose pieces share a texture no longer come in flat white.
  • Bug fixes and improvements.

Version 1.2.1

  • Fixed: textures now load for iClone "Export USD (Omniverse)" characters.
  • Added Character Creator FBX and USD export walkthroughs, and an iClone export section.
  • Documented the best-quality workflow.
  • Refreshed tooltips and help that still referred only to FBX.
  • Bug fixes and improvements.

Version 1.2

USD import mode

  • New: USD import, reading Character Creator's Export USD (Omniverse) output. Now the default mode.
  • Sparse facial deformation in USD mode — the heaviest HD characters drop from ~26 GB to under 3 GB.
  • Real Character Creator eye and skin values are read from the export and seeded into the lookdev controller.
  • Controls the USD export cannot supply are disabled with an "(FBX import only)" note.
  • The animation database now accepts USD motion clips.
  • Fixed: cross-character clips no longer break characters with accessory bones.
  • Scenes saved before 1.2 open in FBX mode.
  • Bug fixes and improvements.

Version 1.1

  • Documentation moved to the JVtools docs site.
  • New: in-app update check, plus a version label on the node.
  • Bug fixes and improvements.

Version 1.0

The first public release.

Materials

  • Karma MaterialX materials for skin, eyes, teeth, hair and clothing.
  • Physically-based skin with subsurface scattering, normal detail and roughness controls.
  • SSS Color, Amount, Radius and Quality controls.
  • Skin Re-tint across all skin, with no re-export from Character Creator.
  • Teeth controls — Brightness, Roughness, Specular, SSS Amount.
  • Refractive ray-traced corneas (Hero Eyes), with a fast cutout fallback.
  • Dielectric clothing and accessory handling.

Wrinkles

  • Expression-driven head wrinkle system, reconstructed live in Karma.
  • Per-channel control over wrinkle relief, colour and roughness.
  • "Go to Max Wrinkle Frame" helper.

Hair

  • Hair re-dye: root-to-tip ombre and ID-based highlight streaks.
  • Luminance-preserving recolour.
  • Lightness (Bleach) control for lifting dark hair.
  • Specular-mask control.
  • Flow-map-driven anisotropic sheen.
  • Independent eyebrow tinting.

Eyes

  • Iris colour tint, iris scale and limbal ring.
  • Sclera tinting.
  • Eyelid contact shadow.
  • Overall eye glossiness and wetness control.
  • Tear-line wetness controls.
  • Separate eyeball normal strength.
  • Stylized eye glow with several modes.
  • Eyes as a light source.
  • Controls organized into Iris / Limbus / Sclera / Eye Shadow / Wetness tabs.

Displacement

  • Per-character displacement — bump or true displacement.
  • Adjustable displacement strength.

Animation

  • Animation database — add, select and remove FBX motion clips.
  • Embedded-animation and database sources.
  • Retarget Animation for clips authored on differently-proportioned characters.
  • Separate Body and Facial animation sources.

Fixes & workarounds

  • Fix Broken Blendshape, for Character Creator's duplicate-blendshape export glitch.
  • Skin Fix — an editable subnetwork with Sculpt and Soft Edit tools for mesh intersections.

Rendering & Setup

  • Optional one-click three-point light rig, camera and Karma XPU render settings.
  • Lookdev controller gathering every look control on one node.
  • Reset to Defaults button.
  • Quality presets — Preview and Production.

Utilities

  • Geometry caching and a scene-cache reclaim utility.
  • Navigation buttons and quick links to documentation and community.