Changelog
Version 1.2.4
- Fixed: the eyebrow tint now produces a visible result on dark brows.
- New: Brow Lightness — lifts Character Creator's near-black eyebrow maps.
- New: Facial Hair — beards tint and lighten independently of scalp hair.
- Changed: beards no longer follow the scalp hair colour controls.
- New node icon and node colour.
Version 1.2.3
- New: Eye "Lightness (Bleach)" — brightens the final eye colour.
- Create Skin-Fix Setup now switches the Skin-Fix mesh on for you.
- Skin-Fix now reports its progress in the console during its first cook.
- Fixed: on FBX import, characters whose pieces share a texture no longer come in flat white.
Version 1.2.2
- Fixed: on FBX import, characters whose pieces share a texture no longer come in flat white.
- Bug fixes and improvements.
Version 1.2.1
- Fixed: textures now load for iClone "Export USD (Omniverse)" characters.
- Added Character Creator FBX and USD export walkthroughs, and an iClone export section.
- Documented the best-quality workflow.
- Refreshed tooltips and help that still referred only to FBX.
- Bug fixes and improvements.
Version 1.2
USD import mode
- New: USD import, reading Character Creator's Export USD (Omniverse) output. Now the default mode.
- Sparse facial deformation in USD mode — the heaviest HD characters drop from ~26 GB to under 3 GB.
- Real Character Creator eye and skin values are read from the export and seeded into the lookdev controller.
- Controls the USD export cannot supply are disabled with an "(FBX import only)" note.
- The animation database now accepts USD motion clips.
- Fixed: cross-character clips no longer break characters with accessory bones.
- Scenes saved before 1.2 open in FBX mode.
- Bug fixes and improvements.
Version 1.1
- Documentation moved to the JVtools docs site.
- New: in-app update check, plus a version label on the node.
- Bug fixes and improvements.
Version 1.0
The first public release.
Materials
- Karma MaterialX materials for skin, eyes, teeth, hair and clothing.
- Physically-based skin with subsurface scattering, normal detail and roughness controls.
- SSS Color, Amount, Radius and Quality controls.
- Skin Re-tint across all skin, with no re-export from Character Creator.
- Teeth controls — Brightness, Roughness, Specular, SSS Amount.
- Refractive ray-traced corneas (Hero Eyes), with a fast cutout fallback.
- Dielectric clothing and accessory handling.
Wrinkles
- Expression-driven head wrinkle system, reconstructed live in Karma.
- Per-channel control over wrinkle relief, colour and roughness.
- "Go to Max Wrinkle Frame" helper.
Hair
- Hair re-dye: root-to-tip ombre and ID-based highlight streaks.
- Luminance-preserving recolour.
- Lightness (Bleach) control for lifting dark hair.
- Specular-mask control.
- Flow-map-driven anisotropic sheen.
- Independent eyebrow tinting.
Eyes
- Iris colour tint, iris scale and limbal ring.
- Sclera tinting.
- Eyelid contact shadow.
- Overall eye glossiness and wetness control.
- Tear-line wetness controls.
- Separate eyeball normal strength.
- Stylized eye glow with several modes.
- Eyes as a light source.
- Controls organized into Iris / Limbus / Sclera / Eye Shadow / Wetness tabs.
Displacement
- Per-character displacement — bump or true displacement.
- Adjustable displacement strength.
Animation
- Animation database — add, select and remove FBX motion clips.
- Embedded-animation and database sources.
- Retarget Animation for clips authored on differently-proportioned characters.
- Separate Body and Facial animation sources.
Fixes & workarounds
- Fix Broken Blendshape, for Character Creator's duplicate-blendshape export glitch.
- Skin Fix — an editable subnetwork with Sculpt and Soft Edit tools for mesh intersections.
Rendering & Setup
- Optional one-click three-point light rig, camera and Karma XPU render settings.
- Lookdev controller gathering every look control on one node.
- Reset to Defaults button.
- Quality presets — Preview and Production.
Utilities
- Geometry caching and a scene-cache reclaim utility.
- Navigation buttons and quick links to documentation and community.
Future updates and their changes will be listed here. All future updates to this product are included with your purchase — check back after updating the asset to see what's new.