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Deoverlap PolylinesDescriptionFeaturesTechnical Specs

deoverlap_polylines

v1.2

Deoverlap Polylines

Finds where your curves cross each other and pushes them apart at the crossings — with a real over/under, so rows and columns come out woven.

Get it on Gumroad →

Houdini 22.0+ (Indie or Apprentice — ships as .hdalc)

View the full documentation →

What it actually does

Curves that cross each other read as a tangle rather than as separate strands. Hair, fibres, wires, cables, stitched lines, a grid of rows and columns — the geometry is right, and it still looks like a mess.

Deoverlap Polylines finds every crossing and pushes the two curves apart there. What makes it more than a blunt displacement is the middle step: it decides which one goes over and which goes under, and by default that alternates — so a lattice comes out genuinely woven. The push is computed along the axis that actually separates the two curves at that point, and it eases off along the curve rather than stepping.

It is one measured push, not a solver: there is no iteration, and where crossings sit close together the gap is deliberately smaller — which is exactly what makes a woven grid undulate instead of stepping. It ships unlocked.

View the full documentation →

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Specifications

Version1.2
Role / CategoryWorkflow / Curve utility
HoudiniHoudini 22.0+
PlatformTested on Windows
InputPolygon curves (NURBS pass through)
OutputThe same curves, pushed apart at every crossing
Ships asUnlocked .hdalc
LicenceSingle-user, royalty-free
UpdatesFree for life, with in-node notice
SupportDiscord — invite is on the node

Push directions6, automatic by default
Over/under2 patterns — woven or stacked
Solve1 cook, no substeps
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