Releases

Changelog

Each tool keeps its own detailed changelog in the documentation. This is the whole suite together, newest first — including the quiet patches that never trigger an update notice.

Role
Tool
Type
  1. 2026
  2. Reallusion Importer 1.3

    Rendering and performance fixes carried over from the Reallusion Rigger.

    • USD characters no longer import and render as subdivision surfaces.
    • Texture colour spaces resolve under any OCIO config, including older ACES configs.
    • Eyebrows named after Character Creator brow templates get the Brow tint.
    • Faster Solaris playback on animated characters.
    • Bug fixes and improvements.
    Full release notes
  3. First releaseReallusion Rigger

    Reallusion Rigger 1.0

    The Reallusion Importer plus an APEX body and facial rig, built by the same Build Character button.

    • The facial rig makes every Character Creator morph channel keyable.
    • The Character Picker has Body, Hands, Feet and Face pages.
    • Face Puppet records with Character Creator's puppet profiles and Full Face presets.
    • Face Key Muscle poses the face by region and records picked regions over time.
    • The Animation Catalog holds 301 expressions and 71 hand poses.
    • Auto Blink and Auto Breathe key their animation on layers of their own.
    • Play Clip switches baked clips, and Revert to Clip restores the clip.
    Full release notes
  4. First releaseHou-DisplacementX

    Hou-DisplacementX 1.0

    A GPU port of the Displacement X sci-fi height-map generator for Copernicus, with a Heightfield node in the same file.

    • Five shape types, four sprite packs and sixteen blend modes, as in the original.
    • Seed reproduces the same map at any resolution.
    • Height, normal, basecolor and id layers come out at once, in full float.
    • Randomize All and per-section Randomize buttons reroll the settings, leaving Seed alone.
    • The Heightfield node outputs a heightfield, or displaces wired geometry with a triplanar projection.
    • Show Color previews the Color Gradient in the viewport.
    • Licensed under GPL-3.0; the asset ships unlocked.
    Full release notes
  5. MinorCOPout

    COPout 1.1

    One COPout node can now put its image on several screens at once.

    • Duplicate To puts the same image on as many attached screens as you pick.
    • Duplicate windows follow every setting of the main window.
    • Pass Through Input now defaults to off.
    Full release notes
  6. Deoverlap Polylines 1.2

    Minimum Gap separates curves that come close without ever crossing — in 3D that near miss is what overlap usually is.

    • Proximity Tolerance no longer reaches a setting where the node stops finding crossings.
    • Bug fixes and improvements.
    Full release notes
  7. Advanced Velocity 1.4.1

    An open curve used as a bounding object no longer restricts an arbitrary subset of the input.

    Full release notes
  8. First releaseNeonyte

    Neonyte 1.0

    Procedural neon signs for set dressing, grown one per placeholder box, with the metal rig behind them and a Karma setup.

    • A viewport tool places, edits and erases signs.
    • The content engine picks type, name, icon and colours together, from 34,217 real names.
    • 82 layout templates and a procedural generator draw on 741 icons and 46 kinds of decor.
    • Hardware builds at three levels of detail, with standoffs that reach the building.
    • Deterioration adds flicker, dead tubes, missing parts and sagging cables.
    • One button builds the Karma CPU and XPU setup, with mesh lights and flicker.
    • Adjustment Notes steer the street in plain English, offline.
    Full release notes
  9. Advanced Velocity 1.4

    Any velocity type can now be aimed at part of the input, and the RBD side gains a matching set of tools.

    • Restrict To takes a point group or a bounding object, and Invert flips the region.
    • Break Glue at Trigger shatters glue bonds inside the blast.
    • Check RBD Sim reports every link between the node and the connected solver.
    • Quick Setups presets the timing of an event in one pick.
    • Cull to Affected deletes or marks the parts of the input no event reaches.
    Full release notes
  10. Advanced Velocity 1.3

    Force output now drives an RBD Bullet Solver, and the world-space speeds size themselves to whatever geometry you connect.

    • Create Connected RBD Sim wires the solver for whichever Output As mode is set.
    • Scale Gravity to Scene matches solver gravity to the input's size.
    • Measure Input Scale reports the measured size and what it set.
    • Copy From overwrites the event you are on with another event's data.
    Full release notes
  11. Advanced Velocity 1.2

    A maintenance release, fixing the event timeline HUD inside transformed objects, ten wrong tooltips on the Motion and Curl Noise streams, and a drifting pulse waveform icon.

    Full release notes
  12. First releaseFLIP DOP Controller

    FLIP DOP Controller 1.0

    Drives a FLIP simulation's key parameters from one SOP-level node, and builds the simulation container on the same node. Free.

    • Connect Parameters wires the FLIP Object, FLIP Solver and DOP Network to this node.
    • Unlink reverses it, freezing every target at its current value.
    • A Link checkbox per parameter decides what gets connected, and Status reports what is linked.
    • The FLIP nodes are found by node type, so they can be called anything.
    • Particle Separation, Grid Scale, substeps, CFL and Closed Boundaries sit on one panel.
    • The container box drives the solver's Volume Limits and can match input geometry.
    • Add Linked SOPs drives any downstream SOP through a target parameter and multiplier.
    Full release notes
  13. Reallusion Importer 1.2.4

    The eyebrow tint now produces a visible result on dark brows, and beards are independent of scalp hair.

    • Brow Lightness lifts Character Creator's near-black eyebrow maps.
    • Facial Hair tints and lightens beards on their own controls.
    Full release notes
  14. First releaseDeoverlap Polylines

    Deoverlap Polylines 1.0

    Finds where polylines cross each other and pushes them apart at the crossings.

    • Push direction is computed per crossing, perpendicular to both curves.
    • Over/Under Pattern alternates the weave across rows and columns, like a hatch.
    • Push Symmetry splits the separation between both curves, or moves only one.
    • Push Radius is relative to crossing spacing, so one default holds at any resolution.
    • Split Shared Points handles welded rows-and-columns lattices.
    • Closed curves, self-crossings and crossings landing exactly on a vertex all work.
    • Initial Resample converts NURBS and Bezier input to polylines on the way in.
    Full release notes
  15. First releaseCOPout

    COPout 1.0

    Puts a Copernicus network on a projector or second screen, borderless and chrome-free.

    • The output window opens on any screen, fullscreen or at the COP's own resolution.
    • Three sources: the COP image, a clean 3D viewport, or the viewport over the COP.
    • Always On Top, Hide Cursor and Auto-Open On Load, for installations that restart alone.
    • The window mirrors the playbar, so there is no second clock.
    • Fit modes cover letterbox, crop, 1:1 pixels and stretch.
    • Offset, zoom and flips take right-drag, wheel or arrow keys, and save with the scene.
    • A built-in test pattern works with nothing wired in, and Blackout cuts to black instantly.
    Full release notes
  16. Reallusion Importer 1.2.3

    Eye Lightness (Bleach) brightens the final eye colour, and Create Skin-Fix Setup switches the Skin-Fix mesh on for you.

    Full release notes
  17. Reallusion Importer 1.2.2

    Characters whose pieces share a texture no longer import flat white.

    Full release notes
  18. First releaseRPLidar In

    RPLidar In 1.0

    Brings live Slamtec RPLIDAR data straight into Houdini as SOP geometry. Free.

    • Streams live over USB in Standard or Express mode, on a background reader thread that drops no rotations.
    • Record the live stream to disk and replay it against the playbar.
    • Blob tracking gives each blob a stable id and its own velocity, with background subtraction.
    • Sensor markers, range rings and attribute colour draw the scan as guide geometry.
    • Crop the scan to a rotatable ground rectangle, with an interactive viewport handle.
    • Create Generic POP Network builds a POP network wired to the solver-ready output.
    • The whole thing is one asset file, with no Python packages to install.
    Full release notes
  19. First releaseAdvanced Velocity

    Advanced Velocity 1.1

    Six velocity types on one node, a real mixer, and a whole timeline of velocity events.

    • Basic, Directional, Exploding, Velocity from Motion, Curl Noise and Angular, each with Adjust and Mask.
    • Exploding velocity comes from the whole object or a Point Source placed in the viewport.
    • Additive mixing with per-type gains, or weighted mixing, under one Master Speed.
    • Timed Events bake the setup at different frames and play it back as one timeline.
    • Per-event Attack / Hold / Release envelopes, or Hit, Build and Wave pulse timing.
    • Ballistic Motion arrives as a second output, with Return to Home on a single slider.
    • A Ballistic Return sidecar node applies the return to a finished simulation.
    Full release notes
  20. Reallusion Importer 1.2.1

    Textures now load for iClone "Export USD (Omniverse)" characters, and the docs gain Character Creator and iClone export walkthroughs.

    Full release notes
  21. Reallusion Importer 1.2 — USD import

    A new USD import path that is dramatically faster and lighter on memory, and is now the default.

    • USD import mode runs roughly 50-75x faster than FBX.
    • Sparse facial deformation drops the heaviest HD characters from ~26 GB to under 3 GB.
    • Character Creator eye and skin values read from the USD into the lookdev controller.
    • The animation database now accepts USD motion clips.
    Full release notes
  22. Reallusion Importer 1.1

    Documentation moved to the JVtools docs site, and the node gained an in-app update check and a version label.

    Full release notes
  23. First releaseReallusion Importer

    Reallusion Importer 1.0

    Rebuilds a Character Creator or iClone character in Solaris with Karma MaterialX materials, in one click.

    • Karma MaterialX materials for skin, eyes, teeth, hair and clothing.
    • Physically-based skin with subsurface scattering, and a Skin Re-tint that needs no re-export.
    • Refractive ray-traced corneas, with a fast cutout fallback.
    • The expression-driven head wrinkle system is reconstructed live in Karma.
    • Hair re-dye covers root-to-tip ombré, ID-based highlight streaks and anisotropic sheen.
    • An animation database mixes FBX body and facial clips, with retargeting.
    • Skin Fix tools sculpt away clothing that pokes through the body.
    Full release notes