What it actually does
A Character Creator character that renders beautifully in Karma normally costs hours of shader wiring β skin with believable subsurface, eyes that refract, hair that isnβt a flat card, and a wrinkle system that reacts to the performance.
This tool does the whole rebuild in seconds and then hands you a single panel of look controls, so you can art-direct the result without touching a shader node. You donβt need to know how MaterialX works, or understand subsurface scattering or anisotropic hair shading β the hard parts are handled, and the creative parts are sliders and colour pickers.
Built for indie character artists, animators and small studios who use Character Creator or iClone and want their characters to look right in Houdini.
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Specifications
| Version | 1.3 |
|---|---|
| Role / Category | Integrator / Character import and lookdev |
| Houdini | Houdini 21.0 / 22.0 |
| Platform | Tested on Windows |
| Input | A Character Creator export |
| Output | The finished character, rebuilt and shaded |
| Ships as | Black-boxed .hdalc |
| Licence | Single-user, royalty-free |
| Updates | Free for life, with in-node notice |
| Support | Discord β invite is on the node |
| Look controls | 62 on one panel |
|---|---|
| Materials rebuilt | 14 β skin, eyes, teeth, hair, clothing |
| Hair dye modes | 3 |
| Typical build | Under 15 seconds |
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