Parameter Reference
Three panels, three tables: the Reallusion Rigger node (in SOPs), the Reallusion Rigger APEX Rig node (the rig), and the lookdev controller (a red node in LOPs, created by Build Character and reached with Go to LOPs). Labels are exactly as they appear on the node.
Hovering any parameter in Houdini shows its tooltip, which is the authoritative, always-current description. If this page and a tooltip ever disagree, trust the tooltip.
Reallusion Rigger
Top of the node
Character ▸ Build
Character ▸ Build ▸ Render
Character ▸ Skin-Fix
Character ▸ Fix Broken Blendshape
Utilities
Reallusion Rigger APEX Rig
Top rows
Viewport
Rig Settings
Motion Clips
Face Tools ▸ Face Key Muscle
Face Tools ▸ Face Key Muscle ▸ Face Key Muscle Settings
Face Tools ▸ Face Puppet
Face Tools ▸ Recording Settings
Auto Animation
Lookdev controller (LOPs)
Build Character creates a red controller node in the LOP network hosting all look controls. Material expressions reference it, so adjusting a control updates the Karma render live — except the render-property controls noted below, which need the render restarted. See The Lookdev Controller.
Two buttons sit at the top: Go to SOPs jumps back to the Reallusion Rigger node, and Reset to Defaults returns every control on the controller to its original value (after a confirmation prompt).
Quality
Skin
See Skin.
Skin Re-tint (sub-folder)
Teeth (sub-folder)
Subsurface (sub-folder — disabled when Remove SSS is on)
Wrinkles (FBX import only)
See Wrinkles.
Displacement
See Displacement.
Eyes
Rebuilds Character Creator's HD eye look, which barely travels in the export. Organized into Iris / Limbus / Sclera / Eye Shadow / Wetness tabs, with Glow below. See Eyes.
Iris tab
Limbus tab
Sclera tab
Eye Shadow tab
Wetness tab
Glow
Hair
Re-dye and shade the character's scalp hair. Applies to hair carrying CC's hair maps (root, ID, flow); simpler hair and caps keep their baked color. See Hair.
Brows (sub-folder)
Facial Hair (sub-folder)
Beards, moustaches and sideburns. Decoupled from the scalp hair — the Hair color controls above do not touch them. See Hair.