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Hou-DisplacementXDescriptionFeaturesTechnical Specs

hou_displacementx

v1.0

Hou-DisplacementX

Procedural sci-fi displacement maps in Copernicus β€” random panels, grids, strips, lines and sprites drawn into a height map on the GPU, from a seed, at any resolution.

Get it on Gumroad β†’

Houdini 22.0+ (Indie or Apprentice β€” ships as .hdalc)

View the full documentation β†’

What it actually does

JSplacement made the greeble-plate look easy: random panels, strips and lines stacked into a height map until it reads as a machined sci-fi hull. Displacement X brought it back as a free web app. Both give you an 8-bit PNG and no way to make the same map twice.

Hou-DisplacementX is a Houdini port of Displacement X, by Yehor Misiats, drawn on the GPU as one OpenCL kernel inside a Copernicus network. The shape rules, ranges and sprite packs are the original’s. What Houdini adds is a Seed that reproduces the map at any resolution, full-float height, and normal, basecolor and id layers alongside it β€” named so Houdini Engine for Unreal picks them up as the right texture types.

A second node in the same file delivers the generator as geometry: a heightfield with nothing wired, or a triplanar displacement of whatever you wire in. It is licensed under the GPL, and the asset ships unlocked.

View the full documentation β†’

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Specifications

Version1.0
Role / CategoryGenerator / Displacement maps
HoudiniHoudini 22.0+
PlatformTested on Windows, needs an OpenCL device
InputOptional size reference layer (COP); optional geometry to displace (SOP)
Outputheight, normal, basecolor and id layers; or a heightfield / displaced geometry
Ships asUnlocked .hdalc, GPL-3.0
LicenceSingle-user, royalty-free
UpdatesFree for life, with in-node notice
SupportDiscord β€” invite is on the node

Shape types5, plus sprites
Sprite packs4 packs, 61 sprites
Blend modes16, picked per shape
Outputs4 layers at once
Get it on Gumroad β†’

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Assets ship as .hdalc β€” Houdini Indie and Apprentice only.